Natural Resources Research Articles
Computer games and fun in farming‐systems education?: A case study
Document Type
Article
Publication Date
2-27-2008
Journal Title
The Journal of Agricultural Education and Extension
ISSN
ISSN 1389-224X eISSN 1750-8622
Keywords
Farming systems, Education, Simulation games, Adul learning, Farm simulation game, Farming systems education
Disciplines
Adult and Continuing Education | Agribusiness | Agricultural Economics | Agricultural Education | Agricultural Science | Agronomy and Crop Sciences | Animal Sciences | Computer Sciences | Data Science | Environmental Education | Natural Resources Management and Policy
Abstract
An interactive group‐based farm simulation game used in Australia for farming‐systems education is described. The computer‐aided game is the main feature of a facilitated one‐day workshop. The game and the workshop are designed to feature fun and learning for farming systems. Responses of game players are collated to reveal their perceptions and experiences of the game. Player feedback indicates that they find the game challenging, entertaining and effective in conveying a range of farming systems issues. The Australian experience shows that it is possible to design a game package that harnesses the beneficial elements of fun, group activity, facilitation, computer simulation and peer competition; with the outcome of stimulating and facilitating people's learning about farming systems.
Recommended Citation
Stewart, V., Marsh, S., Kingwell, R., Pannell, D., Abadi, A., & Schilizzi, S. (2000). Computer games and fun in farming‐systems education?: A case study. The Journal of Agricultural Education and Extension, 7(2), 117–128. https://doi.org/10.1080/13892240008438812